Level 3 - "Shock Station"
"The sound of electrical buzzing fills the surrounds, a wire crackles ahead…"
Description

One of the various hallways of Level 3

One of the electrical rooms.

A potential entrance to Level 3.1 behind the door behind those bars.

One of the tunnels of Level 3.
Level 3 is a massive electrical complex composed of unforgiving, shiny red brick and a cold dark concrete for the floor. Rusted, white iron prison bars can occasionally appear throughout the level, likely due to how close Level 3 is with it's only sub-level. These will either be bolted shut or open, there is no trend as to whether or not they will be locked or not, whenever you come across one you'll just have to try your luck.
Sometimes isolated wires can be found across the corridors of Level 3, touching these will give you a light shock but nothing too serious. The same can unfortunately not be said for the labyrinth of wires that is the electrical rooms within the level.
The electrical rooms are incredibly messy and are covered in copper wires attached to power boxes and various other equipment in these rooms. Navigating these rooms is always awful as you constantly have to climb or step through wires. Touching the wrong wire at the wrong time will lead to a surge of roughly 84 volts surging through your body, quite a shock but usually not enough to actually kill you unless you get the bright idea of stepping on two of these at the same time.
Rooms that contain machinery can also be found behind the doors of Level 3 but these are mostly unremarkable, just your typical rooms in an electrical station or a power planet for the most part here. Temperatures of Level 3 are an uncomfortable hot, typically ranging from 32.2 degrees celsius to 46.1 degrees celsius.
Level 3 has a vast network of interconnected tunnels beneath the floor. This can typically be accessed through a staircase. These tunnels are always completely empty, dark and barren. Nothing more than a concrete wasteland really. But if you keep walking, temperatures begin to slowly get a lot colder, about 1 to 4 degrees celsius after a gradual amount of time. The tunnels begin to widen and get brighter. Welcome to The Hub.
Entrances
Long hallways in Level 2 seamlessly fade into the hallways of Level 3.
A maintenance door of Level 2.
The Hub if you have it's key or wandering down the tunnels for long enough will fade into Level 3's.
The boiler room of Level 5 can lead here.
Level 3.1 can lead back to it's "parent" level through the maintenance door.
Exits
Sometimes doors behind the barred doors will lead to Level 3.1.
Entering a door that looks like a generic office door will lead to Level 4.
An elevator will lead to Level 5.
Tunnels will lead to The Hub.